Call for submissions
As brilliant as we think we are, on occasion we have to admit that we’re nowhere without you. However, we’ll all be merrily skipping down the path to nowhere if you don’t submit things to od[force].
“But what does that mean?” I hear you ask. Well, we’d love to offer more tutorials, reviews, interviews and all that good stuff to the world, and we certainly have plans to offer more over the coming years. But we are few and you are many, so it would go a lot faster with your help.
“But what does it pay?” Is another valuable question. And until we start making money from the site, you’ll recieve the same as we do, which is the joy of a job well done.
To get the ball rolling we have asked Stu to build us a shaderball scene for you to start working on those shaders. Grab the file from here, and run with it. If we have enough interest and response then we will open up the od[force] shader section where we can list, rate and use shaders submitted by everyone else.
Well, are you game? Do you have what it takes? Bring it, and we’ll all be grateful.
Thanks
Marc
*image gratefully snagged from project gutenburg

