Archive for the ‘News’ Category

Feb
05
2010

Vancouver Houdini User Group Kick-off Meeting

Posted in News

March 3, 2010
Speaker: Leo Chan: Technology Director, Content Production @ EAC
Topic: Procedural Terrain Generation at EAC


VHUGgers!

We’re getting ourselves organized to make our User Group as beneficial as possible. Our goal is to develop VHUG and its meeting structure organically. This meeting will allow us to collect everyone’s ideas in an open discussion. Currently we’re proposing we meet every two months at CIS. This is in addition to and separate from the pub nights Kash is organizing (thanks Kash!).

In this first meeting, we’ll have a prepared presentation (30-60 minutes), followed by an open show & tell time where anyone can present ideas or demos, and finally an open discussion session.

We have a great line-up of local presenters this year, and hope you’ll sign up for doing a presentation as well. If we get enough content, we might meet more often.

Please RSVP. Hope to see you there and looking forward to your contributions to shape this group moving forward.

Oct
27
2009

DirectX 11 – nice

CHECK OUT THE PRESS RELEASE HERE

Aug
30
2009

SESI shows some love to the HDK

Posted in News

documentation_image

After years of languishing in obscurity, Side Effects has finally cast its gaze onto its forgotten stepchild; the HDK. For those of you who don’t know, the HDK is basically the best way to add extra functionality to Houdini. Granted it’s not needed that often, and with VEX and now Python filling the mid-level toolset it’s only called on in specific circumstances, but when it is then you can do amazing things with it.

Well, you could if you could make heads or tails of it all anyway. The HDK’s downfall has always been in its documentation and the steep learning curve. But now with 10.0, SESI has upgraded their HDK docs to include actual documentation. That, plus the examples and intro guides should help a lot of people get over that initial hurdle and start to dive into the HDK.

Have fun: http://www.sidefx.com/docs

Aug
20
2009

Seamless Image Cloning – an implementation in Houdini

Posted in News

Please see how Edward implements “Seamless Image Cloning” in SOPs from this SIGGRAPH paper:

LINK TO PDF

…in this thread:

LINK TO THREAD