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I modeled this guy in modo and ZBrush. Then rigged and rendered in Houdini. 
I implemented the skin shader from GPU Gems 3. It is very nice, and looks good.

The animations are more like an experiment to me, since most of the work was on the modeling and rendering.A cartoony character
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This was my first complete scene done in Houdini.Andz - By the lake
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Few experiments with Fibonacci sequence and Python scripting.Andz - Fibonacci + Python
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Procedural city creation, using the stamp function.Andz - Procedural City
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A old project in a new lightBionics
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Here is a test I have done for implementing 3D into a live action plate:
http://vimeo.com/7594029
http://vimeo.com/7942110

It started in 2009, in the time a had between projects at the company I was working for.
I finished it 6 months later after I left the company to work as a freelance compositor.
The modeling is done in Cinema 4D, the texturing in Maya, the animation, shading, lighting and rendering in Houdini HD and the compositing in Shake and Nuke.Boris the robot
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The scene was modelled in modo and Houdini. All the rest was done with Houdini.Camel project
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Fur, shading, lighting - houdini, render - mantra. Modeling - maya. cat
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