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I modeled this guy in modo and ZBrush. Then rigged and rendered in Houdini. 
I implemented the skin shader from GPU Gems 3. It is very nice, and looks good.

The animations are more like an experiment to me, since most of the work was on the modeling and rendering.A cartoony character
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This was my first complete scene done in Houdini.Andz - By the lake
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Few experiments with Fibonacci sequence and Python scripting.Andz - Fibonacci + Python
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Procedural city creation, using the stamp function.Andz - Procedural City
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The scene was modelled in modo and Houdini. All the rest was done with Houdini.Camel project
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exel - SEM
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