Interview : Jordi Bares - 2007-12-10
od[force]: That is nice to hear. Now, a purely subjective question: what do you like most about Houdini?
JBD: I see Houdini as an operating system rather than an application, the approach is far more abstract than a classical tool but is far more powerful. The way we used it for this job more closely resembles the compilation of a program than a classical 3D workflow.
od[force]: If you were to decide on only *one* big improvement /feature (which you'd think would improve Houdini significantly) what would that be?
JBD: Better integration with Mental Ray would be the one, also I would ask them to add a 2D tracker to the compositor and improve the shader library with a better supershader.
od[force]: What do you dislike about Houdini?
JBD: I guess I don't know enough to pinpoint things that I dislike, there are a few I would ask them to do in a slight different way but not much more.
od[force]: Would you consider Houdini for character jobs? It has a terrific toolset now, but I wonder if the studios are aware of that?
JBD: I am really willing to explore that so let's see...
od[force]: Thank you for your time
JBD: My pleasure
Interview : Dragos Stefan
Editing : Marc Horsfield