FileFormats
From Odwiki
Houdini supports many file formats. Information/tips for using these can be found here. For some additional information, please see FilenameSyntax for hints on how to construct filenames.
The Houdini Help location is: http://localhost:48626/ref/formats/geometry_formats
Contents |
Scene Description Formats
3D Formats
Most geometry can be read in a File SOP. Use gconvert to convert between these formats. Also see ExportingGeometry.
Houdini-specific:
External formats:
- obj - wavefront obj
- ply - academic polygon format
- dxf - autocad (polygons only)
- lw - lightwave (import only)
- iv - inventor
- mdd - as written by PointOven for 3DStudioMax
- sdl - autocad
- iges - initial graphics exchange specification format
- eps (import only -- actually an .ai Adobe Illustrator file, NOT eps encapsulated postscript)
2D Formats
These formats are supported throughout all Houdini tools. Use iconvert to list and convert between all supported formats. Use FBoptions to configure facility format optional settings.
- exr, cin - industry standard
- sgi, rgb - industry classic
- hdr cube cross-format files can be converted into rat via isixpack
- pic, picnc, rat - proprietary
- tiff, tga, jpg, gif, png, rla and other misc print and web formats (run "iconvert -" to get a list of all supported formats)
- tx, tex - renderman formats
- avi, qt/mov (avi WindowsMedia only on Windows, qt/mov QuickTime only on Irix, see CreatingMovieFile)
1D Formats
- chan, bchan, clip, bclip (propietary)
- wav, aiff (wav not available on Linux prior to Houdini 7)
Other Formats
3rd Party Format Support for Additional Formats
- rib : MartianGlue by MartianToolz
- ter : TerraGen support from User:MarkStory, please see TerraGenSOP
- rawvox : raw voxel format as used by 3D-Coat
- pdc : Maya particle cache file, by User:MarkStory



