FileFormats

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Houdini supports many file formats. Information/tips for using these can be found here. For some additional information, please see FilenameSyntax for hints on how to construct filenames.

The Houdini Help location is: http://localhost:48626/ref/formats/geometry_formats

Contents

Scene Description Formats

3D Formats

Most geometry can be read in a File SOP. Use gconvert to convert between these formats. Also see ExportingGeometry.

Houdini-specific:

  • bgeo,geo,bpoly,poly (semi-proprietary geometry and volumes)
  • .d move/draw format
  • i3d (proprietary voxel volumes)
  • icf - irradiance cache (proprietary)
  • pmap - photon maps (proprietary)
  • tbf (proprietary geometry)
  • pc (proprietary PointCloud)

External formats:

  • obj - wavefront obj
  • ply - academic polygon format
  • dxf - autocad (polygons only)
  • lw - lightwave (import only)
  • iv - inventor
  • mdd - as written by PointOven for 3DStudioMax
  • sdl - autocad
  • iges - initial graphics exchange specification format
  • eps (import only -- actually an .ai Adobe Illustrator file, NOT eps encapsulated postscript)

2D Formats

These formats are supported throughout all Houdini tools. Use iconvert to list and convert between all supported formats. Use FBoptions to configure facility format optional settings.

1D Formats

  • chan, bchan, clip, bclip (propietary)
  • wav, aiff (wav not available on Linux prior to Houdini 7)

Other Formats


3rd Party Format Support for Additional Formats

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