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FileFormats
From Odwiki
Houdini supports many file formats. Information/tips for using these can be found here. For some additional information, please see FilenameSyntax for hints on how to construct filenames.
The Houdini Help location is: http://localhost:48626/ref/formats/geometry_formats
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[edit] Scene Description Formats
[edit] 3D Formats
Most geometry can be read in a File SOP. Use gconvert to convert between these formats. Also see ExportingGeometry.
Houdini-specific:
External formats:
- obj - wavefront obj
- ply - academic polygon format
- dxf - autocad (polygons only)
- lw - lightwave (import only)
- iv - inventor
- mdd - as written by PointOven for 3DStudioMax
- sdl - autocad
- iges - initial graphics exchange specification format
- eps (import only -- actually an .ai Adobe Illustrator file, NOT eps encapsulated postscript)
[edit] 2D Formats
These formats are supported throughout all Houdini tools. Use iconvert to list and convert between all supported formats. Use FBoptions to configure facility format optional settings.
- exr, cin - industry standard
- sgi, rgb - industry classic
- hdr cube cross-format files can be converted into rat via isixpack
- pic, picnc, rat - proprietary
- tiff, tga, jpg, gif, png, rla and other misc print and web formats (run "iconvert -" to get a list of all supported formats)
- tx, tex - renderman formats
- avi, qt/mov (avi WindowsMedia only on Windows, qt/mov QuickTime only on Irix, see CreatingMovieFile)
[edit] 1D Formats
- chan, bchan, clip, bclip (propietary)
- wav, aiff (wav not available on Linux prior to Houdini 7)
[edit] Other Formats
[edit] 3rd Party Format Support for Additional Formats
- rib : MartianGlue by MartianToolz
- ter : TerraGen support from User:MarkStory, please see TerraGenSOP



