Interpolateboundary tag
From Odwiki
The interpolateboundary tag is a RIB tag on SubdivisionSurfaces which specifies that the surface should interpolate the boundary of the patch.
In order to send this down in the RIB stream from Houdini, there needs to be an attribute called "interpolateboundary". Aside from the name, the attribute
- Must be an integer DataTypes
- Must have a vector size of 1
- Must be on either the detail or primitive class of attributes
If the value of the attribute is 1, the interpolateboundary tag will be output in the RIB stream. If it is 0, the tag will not be output.
If the attribute is defined as a primitive attribute, the first primitive found in a mesh will have it's value used to determine whether the interpolate boundary tag is on or off. This allows a single object to have some meshes with the tag on and some with it off. To be safe, it's probably a good idea to set the attribute value for all primitives in the connected mesh.



