Lighting
From Odwiki
This section is for lighting and lighting techniques
- CreatingReflectionMaps - for accelerated reflections to avoid raytracing reflections.
- FastBlurredShadows - using depth map shadows to generate blurred shadows instead of multi-sampled raytrace shadows.
- LightandShadowMasks - how to understand and manipulate the light- and shadow-masks.
Frequently Asked Questions
1. How do I create an infinite/distant light instead of a point light?
- 8.2: In the Viewing tab of the Light object's parameters, change the Projection parameter from Projection to Orthographic.
- 9.0: Use the Distant Light shelf tool.
- 11.0: Use both distant light and sun light option in the light object.The previous one creates sharp shadow, while the sun light generates penumbra shadow.



