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Lighting
From Odwiki
[edit] This section is for lighting and lighting techniques
- CreatingReflectionMaps - for accelerated reflections to avoid raytracing reflections.
- FastBlurredShadows - using depth map shadows to generate blurred shadows instead of multi-sampled raytrace shadows.
- LightandShadowMasks - how to understand and manipulate the light- and shadow-masks.
[edit] Frequently Asked Questions
[edit] 1. How do I create an infinite/distant light instead of a point light?
- 8.2: In the Viewing tab of the Light object's parameters, change the Projection parameter from Projection to Orthographic.
- 9.0: Use the Distant Light shelf tool.



