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Rendering
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[edit] Rendering Images
[edit] Rendering Theory
- MaterialLibrary : this contains discussion and shaders on a variety of surfaces
[edit] Rendering with mantra
- mantra : Houdini's renderer. General information.
- VEXUsageTips : since mantra supports VEX as it's shading language, these tips also apply.
- MantraFeatures : summary of Mantra's capabilities
- MantraGoryDetails : more technical discussion of the internals of Mantra.
- MantraShaders : explanation of the shader contexts
- WritingShaders : useful infomation on writing Mantra shaders
- MantraInstancing : info for instancing (rendering many of the same object) with mantra
- MantraOptimizations : need to speed up your renders? read in..
- GlobalIllumination : info about Irradiance, AmbientOcclusion, PhotonMapping and more..
- ShaderUnwrapping : info for baking shaders - useful for NormalMapping and so on.
- VolumetricRendering : rendering uniform and varying density volumes using mantra and i3d
- MantraRemoteRendering : info on remote rendering using mantra
[edit] Rendering with other supported renderers
- RenderMan
- 3Delight
- PrMan
- RenderDotC
- RenderDotCSetup
- RenderManShaders
- MentalRay
- Rendering i3d files using i3dgen
- MantraRenderManMappings - information on how RSL can be converted to VEX
[edit] Render Export Pipeline
- Soho : Houdini 9.0+'s python export interface for rendering.
[edit] Recording
- RenderingForWeb
- RenderingForVideo
- RenderingForHighDef
- RenderingForFilm
[edit] Tutorials and Links
- RendererDirectory - a list of renderers big and small
- Writing Mantra And PrMan Shaders In VOPs
- Happy Rendering With VEX - many VEX routines for pattern generation
[edit] Rendering Geometry
Houdini supports the rendering of geometry to disk in formats other than images. Please see ExportingGeometry for some tips.
[edit] Render Queues / Render Farm Resources
- RenderQueues - various rendering queues to send out your renders to the farm
- RenderingHardware



