RigidBodyDynamics

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RigidBodyDynamics (or RBD) is the simulation of rigid materials under the laws of physics.


Contents

Rigid Body Dynamics in Houdini 8.0 and up

Houdini implemented RBD in the Dynamics Context, DOPs.


Legacy Dynamics Support

Rigid Body Dynamics up to Houdini 7.0

This is all now outmoded by an implementation of RBD in DOPs.

Houdini 7.0 has an RBD system which is evident in a few areas

  • All Objects have a Physics tab which define their physical properties
  • There is a ForceObject for creating forces to affect the simulation.

The actual solver and RBD-related operations are in POPs

For exporting the computed simulation back to the scene, Houdini has a ParticleCHOP.

Legacy Tutorials and Demos


References and Tables

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