Tesselation
From Odwiki
Tesselation is the process of taking one primitive and dividing it into smaller primitives (usually polygons). For example, NURBs surfaces are often tesselated into many polygons for rendering.
Tesselation is the process of taking one primitive and dividing it into smaller primitives (usually polygons). For example, NURBs surfaces are often tesselated into many polygons for rendering.