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WhatIsHoudini?
From Odwiki
Houdini is the most complete visual effects and animation solution available. This award-winning and production-proven product handles the most challenging shots without the need for additional plug-ins or an army of programmers. Film production facilities can rely on Houdini Master to help them create stunning feature film effects and character animation.
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[edit] Houdini Legacy
Houdini is a 2nd generation package which was re-written completely but originated conceptually in Prisms (similar to how SoftimageXSI originated in Softimage:3D or how 3D Studio Max originated in Autodesk's 3D Studio).
- Houdini 9.0 (2007)
- Introduction of FluidDynamics
- Python Scripting: HOM and SOHO
- Mantra: Physically Based Rendering (PBR), VolumeRendering
- SOHO: python scripted output
- UI redevelopment and many other features
- Houdini 8.0 (2005)
- Introduction of DOPs
- Houdini 7.0 (2004)
- CharacterTools and OTLs firmly developed
- Introduction of RSL VOPs
- Houdini 6.0 (2003)
- Introduction of OTLs
- NetworksWithinNetworks
- Houdini 5.5 (2002)
- Redevelopment of COPs version 2
- Total redevelopment of the CharacterTools
- Introduction of VOPs
- Houdini 5.0 (2002)
- New viewport Modeling paradigm
- Houdini 4.0 (2000)
- Houdini 3.0 (1999)
- Houdini 2.5 (1998)
- Houdini1.0 (1996)
- PRISMS 7.0
- PRISMS 6.0
- Introduction of Sage, the node-based package for modeling. This was the prototype of Houdini.
[edit] Houdini Trivia
Here is some legacy trivia for those curious souls.
[edit] Applications
- Action: The PRISMS executable.
- Ice : Ice was the standalone compositor shipped with PRISMS. It was a sister product to Silicon Grail's "Chalice" product and is the progenitor of COPs.
- Crystal : A scanline renderer in the days of PRISMS.
- Mantra: A hybrid scan-line/raytracer was also shipped with PRISMS and is still Houdini's primary renderer to this day (and has been rewritten several times).
- Lava : the Material Editor for PRISMS
- Mojo : Grid-based morpher/warper shipped with PRISMS
- Sage : a modeler (which was the predecessor/prototype of Houdini) which was shipped with PRISMS 6.0+
[edit] Internal Names
- JIVE - Channel editor
- JEDI - Object view
- COLA - old POP view (now POPUI)
- FUSE - Pane UI
- THOR - Render scheduler
- PSI - Parameter dialog
- SAGE - old PRISMS SOP editor
- CHILI - (CHOP UI) is now CHUI.



